Important Links to Related Pages
1. Return to Explore the 32 Category Master List of Productivity Software Applications
2. See our Side-by-Side Comparison of E-Learning & Training Applications
3. Return to the E-Learning & Training Applications Category List
4. Scan Through the List of E-Learning & Training Applications FAQs (Frequently Asked Questions)
The feature within an LMS that creates quizzes, tests, and surveys for learners.
Software used to create e-learning content, such as Articulate, Captivate, or Easygenerator.
A learning model combining online digital media with traditional classroom methods.
The ability to sell access to courses online, typically with built-in payment gateways.
Adding game mechanics like points, badges, and leaderboards to increase engagement.
Software that delivers, tracks, and reports on educational or training programs.
Short, focused bursts of content designed to be consumed quickly—ideal for mobile use.
Training designed specifically for mobile devices to allow flexible, on-the-go learning.
E-learning standards for tracking and compatibility across platforms.
Courses that learners complete at their own speed, without live instruction.
Allows users to log in to multiple tools or services using one credential set.
The integration of peer feedback, collaboration, or sharing into e-learning environments.
Synchronous learning occurs in real-time (e.g., Zoom); asynchronous is on-demand.
A digital space for real-time teaching, interaction, and collaboration.
A platform that delivers and tracks educational content.
A standard for packaging and tracking e-learning content.
Tracks learning activities across systems, including mobile and offline.
An older e-learning standard, still supported by many LMSs.
Lets users access multiple systems with one login credential.
Training conducted by an instructor in real-time, either online or in person.
Used in e-learning to measure learner engagement or content effectiveness.
Free or low-cost online courses available to large audiences (e.g., edX, Coursera).
How the learner interacts with the platform (UX = feel, UI = look and function).
Important Links to Related Pages
1. Return to Explore the 32 Category Master List of Productivity Software Applications
2. See our Side-by-Side Comparison of E-Learning & Training Applications
3. Return to the E-Learning & Training Applications Category List
4. Scan Through the List of E-Learning & Training Applications FAQs (Frequently Asked Questions)